package game.GUI;


public class Draw {


//	public void draw(Canvas canvas){
//		
//		FuryScreen.backgroudSprite.draw(canvas);
//		FuryScreen.ballSprite.draw(canvas);
//		FuryScreen.padelSprite.draw(canvas);
//		
//		FuryScreen.lowerleft.draw(canvas);
//		FuryScreen.lowerright.draw(canvas);
//		FuryScreen.upperleft.draw(canvas);
//		FuryScreen.upperright.draw(canvas);
//		
//	}

}
